Wednesday, 30 July 2008

Hexy texture madness

Testing out the sub-texture stuff with normal maps and shadows. Right hand images apply textures on a per-hex basis, whereas the others just have random perlin smeariness.

Interpolation between hexes is still enborkinated, so the hex edges display some very rough geometry and there're no smooth variations. Also, the ugliness of the shadows is getting to me...

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