Monday, 26 April 2010

Extra Things

Not actually a huge number of changes, but the creatures in the dungeon now actively - if unintelligently - chase the player. They also have attached (red!) lights. The player can create rolling fireball thingies, again with dynamic (yellow!) lights.

The fireballs started off inheriting the random motion and solidity of the mobs, but after tweaking they no longer collide with anything and just do damage to anything they touch. Failing an opposed position test also deals damage to non-identical factions now. Water deals damage to monsters and heals the player character. Lots of ickle tiny gameplay fiddles.

Ehm, yeah. Not much actual change.

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