Just a teeny update. At lunch and after work I got normal mapping mostly working, added some basic fog to help with showing depth in the screenshot, and tweaked a few of the generating parameters.
So without further ado, here be another screenshot. Please ignore the gibberish where once there was text, trying out a new font and got the texture coords wurblinated.
Bizarre Blanets and Weird Worlds
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Hi. Sorry about the silence: I've been busy redrafting the current-newest
novel in progress (it's back with my agent), and now I just flipped over to
rewri...
Sleep Sort! With Actors! For No Reason!
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The world's stupidest, racy sort algorithm ported to Scala actors for no
good reason.import scala.actors._ import Actor._ def sleepSort(xs :
List[Int]) : L...
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