Showing posts with label post processing. Show all posts
Showing posts with label post processing. Show all posts

Tuesday, 10 March 2009

SSAO again

Because I suck, I haven't done any real work on the game again. As usual, I did waste some time messing with useless stuff though!

Behold the power of the resurrected SSAO fakery. I really like the way it looks from a top-down perspective... probably a best-case use of this kind of hack, as the view-dependence is not readily apparent.


The starry-bloom is turned off again... somehow I've introduced a NaN-producing step to it, which propogates through the post process pipeline to make gigantic hexagonal black areas on the final render. 'Cos I suck.